Textures are members of a material that are used to determine the colour of an object at a particular point. Bitmap textures require UV coordinates of intersection points. These are computed by the primitive upon initial intersection. The UV coordinates are then used to index into the bitmap file. All non-mesh primitives support bitmap texture mapping. CSGs do not support it.
A simple bitmap for texturing.
Bitmap placed on all basic primitives.
Uses the image from the new primitives section as a texture.